Lab 1 - Video Synchronization
Lab Overview
In this lab, you will write a VGA controller in VHDL and implement
it on your FPGA development board. You will be provided a VGA-to-HDMI
module that will automatically format your output for the HDMI output
port on your development board. This VGA controller will be tasked
to generate the display portion of an oscilloscope as shown in the
figure below. The scope face consists of a white grid, used to
measure the signals, two trigger markers, and the waveforms. In
this lab, the waveforms will be artificially generated by your code,
but in later labs, the waveforms will be generated by incoming
audio waveforms.
VGA Overview
Video Graphics Array (VGA) is an interface protocol used to transmit
analog video data to a screen. The VGA protocol uses a scanning method
to project an image on the screen. Starting in the top-left of the
screen, the monitor will progressively move from left to right, top
to bottom to display each pixel. The following signals must be sent
to a VGA monitor in order to display an image.
red
, green
, blue
- three
separate analog voltage signals indicating the amount of each color
to display in the current pixel. These signals are sometimes
abbreviated as RGB.
h_sync
- Horizontal synchronization signal that tells
the screen to start writing pixels to the next line
v_sync
- Vertical synchronization signal that tells
the screen that the current video frame is completed. The screen then
starts writing pixels to the top-left of the screen.
Both synchronization signals contain four unique states:
active_video
,
front_porch
,
sync_pulse
, and
back_porch
. Incoming pixel
data (through the RGB channels) is only displayed during the active_video
state of the synchronization signals.
Internally, you will use a 25MHz clock as your
pixel_clk
.
On the rising edge of this clock, when both the
h_sync
and
v_sync
signals are in the active_video state, you will place
the RGB values you want the screen to display for that pixel. During all
other states, the RGB values must be "0".
Figure 1: The
h_sync
signal contains four
states. Pixel data is only displayed on the monitor during the
active_video state. During all other state, the RGB values must be
"0".
The
v_sync
signal looks nearly identical to the
h_sync
signal, however it is significantly stretched out
in time. Where the
h_sync
signal was counted in terms of
pixel_clk
, the
v_sync
signal is counted based
on iterations of the
h_sync
signal. For example, in
Figure 2, the
active_video
portion is active for 480
complete iterations of the
h_sync
signal.
Figure 2: The
v_sync
signal is similar
to
h_sync
, but instead of counting based on
pixel_clk
, the states are based on the number of iterations
of the
h_sync
signal. Pixel data is only displayed on the
monitor during the active_video state. During all other state, the RGB
values must be "0".
More details on the VGA protocol can be found at
https://web.mit.edu/6.111/www/s2004/NEWKIT/vga.shtml.
This link provides the exact numbers needed to generate the correct
timing pulse signals for any VGA resolution.
VHDL Code
In order to get you going in this lab, some of the VHDL code has been
provided for you. In most cases, you should refrain from changing the
modules given. In order to get a better understanding how these modules
interact with one another, the following section provides a schematic
and the input, output and behavior of some of the modules.
Architecture
The design of Lab 1 is broken down into separate modules, some of which
are provided for you and some which you will need to create. The
interconnection of the modules is illustrated in the following schematic.
When a signal name appears just inside a box, that should should correspond
to the name of that signal in the entity description. Please note
there are a few omissions in the diagram that you should correct
as part of your documentation (see Turn-In section).
There are two modules which will constitute the majority of your work, VGA
and scopeFace. The following two subsections details the behavior of these
two modules.
The VGA module
Your main task is to build the VGA component for Lab1. This component
sweeps across the display from left to right, and then return to the
left side of the next lower row. The VGA interface determines the color
of each pixel on this journey with the help of the scopeFace component.
entity vga is
Port( clk: in STD_LOGIC;
reset_n : in STD_LOGIC;
h_sync : out STD_LOGIC;
v_sync : out STD_LOGIC;
blank : out STD_LOGIC;
r: out STD_LOGIC_VECTOR(7 downto 0);
g: out STD_LOGIC_VECTOR(7 downto 0);
b: out STD_LOGIC_VECTOR(7 downto 0);
trigger_time: in unsigned(9 downto 0);
trigger_volt: in unsigned (9 downto 0);
row: out unsigned(9 downto 0);
column: out unsigned(9 downto 0);
ch1: in std_logic;
ch1_enb: in std_logic;
ch2: in std_logic;
ch2_enb: in std_logic);
end vga;
clk | This is the 25Mhz pixel clock generated by the DCM in
the video module.
|
reset_n | This is the same active high reset signal passed into the top
level Lab1 module.
|
tr_volt | This is a 10-bit unsigned value representing the trigger
voltage. This value is passed to the scopeFace module
so that a yellow arrow (see Trigger Level Marker in the
screen show) on the vertical axis.
|
tr_time | This is a 10-bit unsigned value representing the trigger
time. This value is passed to the scopeFace module
so that a yellow arrow (see Trigger Time Marker in the
screen show) on the horizontal axis.
|
ch1 | This 1-bit signal signals the VGA module to draw the channel
1 signal on the scope for this row, column pixel.
When the value is 1, draw a yellow pixel on
the display at the current row,colum position. When 0,
do not draw a pixel.
|
ch1_enb | This 1-bit signal enable the ch1 signal to be drawn.
|
ch2 | This 1-bit signal signals the VGA module to draw the channel
2 signal on the scope for this row,column pixel.
When the value is 1, draw a green pixel on
the display at the current row, column position. When 0,
do not draw a pixel.
|
ch2_enb | This 1-bit signal enable the ch2 signal to be drawn.
|
R | The 8-bit red intensity for this row,column pixel on the
screen.
|
G | The 8-bit green intensity for this row,column pixel on the
screen.
|
B | The 8-bit blue intensity for this row,column pixel on the
screen.
|
Row | The current row being drawn on the display.
|
Column | The current row being drawn on the display.
|
blank | The blank signal for the current row,column position. Its
the logical OR of the h_blank and v_blank signals.
|
h_sync | The h_sync signal for the current row,column position.
|
v_sync | The v_sync signal for the current row,column position.
|
Behavior |
The VGA component contains a pair of cascaded counters which generate the
row and column values of the current pixel being displayed. The row and
column values are used to generate the blank, h_sync and v_sync signals
according to the Figures above. The scopeFace component (more on this below),
takes the row and column values (along with some other information) and
generates the R,G,B color of that pixel. The three muxes on the output
of the R,G,B output of the scopeFace component output the scopeFace R,G,B
values for row,column values within the 640x480 displayable region,
or 0's for values outside this region.
|
The scopeFace module
Inside the VGA module sits an instance of the scopeFace entity. This entity
only contains combinational logic. When given a row,column pair, its responsible
for generating the R,G,B value of that pixel.
entity scopeFace is
Port ( row : in unsigned(9 downto 0);
column : in unsigned(9 downto 0);
trigger_volt: in unsigned (9 downto 0);
trigger_time: in unsigned (9 downto 0);
r : out std_logic_vector(7 downto 0);
g : out std_logic_vector(7 downto 0);
b : out std_logic_vector(7 downto 0);
ch1: in std_logic;
ch1_enb: in std_logic;
ch2: in std_logic;
ch2_enb: in std_logic);
end scopeFace;
clk | This is the 25Mhz pixel clock generated by the DCM in
the video module.
|
reset_n | This is the same active high reset signal passed into the top
level Lab1 module.
|
tr_volt | This is a 10-bit unsigned value representing the trigger
voltage. This value is passed to the scopeFace module
so that a yellow arrow (see Trigger Level Marker in the
screen show) on the vertical axis.
|
tr_time | This is a 10-bit unsigned value representing the trigger
time. This value is passed to the scopeFace module
so that a yellow arrow (see Trigger Time Marker in the
screen show) on the horizontal axis.
|
ch1 | This 1-bit signal signals the VGA module to draw the channel
1 signal on the scope for this row, column pixel.
When the value is 1, draw a yellow pixel on
the display at the current row,column position. When 0,
do not draw a pixel.
|
ch1_enb | This 1-bit signal enable the ch1 signal to be drawn.
|
ch2 | This 1-bit signal signals the VGA module to draw the channel
2 signal on the scope for this row,column pixel.
When the value is 1, draw a green pixel on
the display at the current row, column position. When 0,
do not draw a pixel.
|
ch2_enb | This 1-bit signal enable the ch2 signal to be drawn.
|
R | The 8-bit red intensity for this row,column pixel on the
screen.
|
G | The 8-bit green intensity for this row,column pixel on the
screen.
|
B | The 8-bit blue intensity for this row,column pixel on the
screen.
|
Row | The current row being drawn on the display.
|
Column | The current row being drawn on the display.
|
Behavior |
The scopeFace component takes in the current row,column coordinates of the
display and generates the R,G,B values at that screen coordinate. For example,
if row,column = 20,20 then the R,G,B output should be 0xFF,0xFF,0xFF (white)
because the upper left corner of the O'scope grid display is white. Note,
you can get the RGB values for common colors at
this website or this website.
|
Connecting
Your Digilent board will have a lot of connections required to make
this lab work. The image below shows how I made these connections to
get the lab to work.
Gate Checks for Required Functionality
There are 2 gate checks associated with this lab, each worth 5 points - see the rubric below.
Gate Check 1
By BOC Lesson 7, you must have finished setting up the VGA counters to generate the proper
rows and columns on the waveform. This can be shown with waveform screenshots from the VGA testbench
showing the h count rolling over causing the v count to increment. Be sure to also show both max counts.
Gate Check 2
By BOC Lesson 8, you must have setup the appropriate v_sync, v_blank, h_sync, and h_blank
signals on the waveform and created the scopeFace module to draw at least one line on the display. Include
picture of the line on the display and associated .bit file for the scopeFace module proof. Additionally,
include screenshots of waveforms showing:
- Show the h_sync going high, low, and high in relation to h count.
- Show the v_sync going high, low, and high in relation to v count.
- Show the blank signals going high, low, and high in relation to v count and h count.
Required Functionality
For Required Functionality your code must generate the white oscilloscope grid pattern shown
in the Figure above and draw the two channels of traces.
To test this draw:
- The channel 1 trace (yellow) along a diagonal where (row = column).
- The channel 2 trace (green) should be drawn along a diagonal where
(row = 440-column).
- This test code should be placed in the Lab1 entity.
A-level functionality
A-level functionality is shown in the Figure in the Lab Overview
section at the top of the page. In addition to drawing the display, the
display must update when one of the buttons is pressed according to
the list below.
- Pressing the
upper directional button (BTNU) once should move the Trigger Level Marker up.
- Pressing the
lower directional button (BTND) once should move the Trigger Level Marker down.
- Pressing the
left directional button (BTNL) once should move the Trigger Time Marker left.
- Pressing the
right directional button (BTNR) once should move the Trigger Time Marker right.
In order to achieve this level of functionality, you will need to implement
the two Process blocks in the Lab1 entity in the schematic.
You need to draw the channel 1 trace (yellow) along a diagonal where (row = column).
The channel 2 trace (green) should be drawn along a diagonal where
(row = 440-column). This test code should be placed in the Lab1
entity.
Turn In
All your work in this lab is to be submitted using Bitbucket. The main part of the
lab is your README, documenting your design. Follow the Lab Notebook guidelines.
Your README must include, but is not limited to the following:
- Objectives or Purpose - Provide a brief overview of the
problem.
- Preliminary Design - Include prelab material or lab handout info.
- Software Flowchart - No software for this lab, but this is a required
section so include it.
- Hardware Schematic or Implementation - Provide block-diagram of your
solution using the signal names in your code. The
block diagram given above is somewhat incomplete, make sure to include
corrections to this diagram. An editable block diagram PPT is provided
at the top of the page. For each module that you built, explain
its overall purpose, inputs, outputs, and behavior. Include all your
vhdl files (code and testbench), wcfg file, and bit files. Leave them in your Lab
project folder where Vivado puts them. Do not move them to a "code" folder.
- Debugging - List the major problems you encountered and how you fixed them.
This should cover all the problems you encountered in the lab and how you fixed them.
Break each problem and solution into separate paragraphs.
- Test Methodology or Results - Briefly describe the methods used
to verify system functionality. Show at least three excerpts from your
testbench for the VGA module (as screen shots):
- Show the h_sync going high, low, and high in relation to h count.
- Show the v_sync going high, low, and high in relation to v count.
- Show the blank signals going high, low, and high in relation to v count and h count.
- Show the h count rolling over causing the v count to increment and
max counts for both counters.
Show proof of functionality for Gate Checks and Functionalities.
For Required Functionality a picture of your scopeface is acceptable, but A-Functionality will
probably require video. Additionally, you should be pushing a copy of your bit file.
- Questions - Answer the following questions in your README:
- How long (in ms) does it take to paint the pixels on the O-scope screen?
- At what frequency is the O-scope screen refreshed?
- How many visible pixels are displayed on the screen?
- Conclusion - Explain what your learned from this
lab and what changes you would recommend in future years to this lab
or the lectures leading up to this lab.
- Documentation - Document any help or resourses used for the lab.
Grading - Lab 1
Item |
Grade |
Points |
Out of |
Date |
Due |
Gate Check 1 |
On-Time ------------------------------------------------------------------ Late: 1Day ---- 2Days ---- 3Days ---- 4+Days |
|
5 |
|
BOC L7 |
Gate Check 2 |
On-Time ------------------------------------------------------------------ Late: 1Day ---- 2Days ---- 3Days ---- 4+Days |
|
5 |
|
BOC L8 |
Required Functionality |
On-Time ------------------------------------------------------------------ Late: 1Day ---- 2Days ---- 3Days ---- 4+Days |
|
35 |
|
COB L9 |
A Functionality |
On-Time ------------------------------------------------------------------ Late: 1Day ---- 2Days ---- 3Days ---- 4+Days |
|
15 |
|
COB L9 |
Use of Git / Bitbucket |
On-Time: 0 ---- Check Minus ---- Check ---- Check Plus ---- Late: 1Day ---- 2Days ---- 3Days ---- 4+Days |
|
5 |
|
COB L10 |
Code Style |
On-Time: 0 ---- Check Minus ---- Check ---- Check Plus ---- Late: 1Day ---- 2Days ---- 3Days ---- 4+Days |
|
10 |
|
COB L10 |
README |
On-Time: 0 ---- Check Minus ---- Check ---- Check Plus ---- Late: 1Day ---- 2Days ---- 3Days ---- 4+Days |
|
25 |
|
COB L10 |
Total |
|
|
100 |
|
|