CSCE 475/875
Game Day 4: Reputation Day
Assigned: November 18, 2013 Game Day: November 25, 2013
Introduction
On Reputation Day, students are required to
participate in various rounds of “guessing a number” and information gathering. Students are divided in to groups and each
group’s goal is to obtain scores from guessing a number based on a team’s
observation of other teams, including interactions among teams, trust among
teams, and reputation of each team. The
objectives of Auction Day are to learn about information gathering, information
sharing, trust, and reputation, to learn how to observe the environment (e.g.,
the behavior of other agents) to support own decision making process.
The objective of the “guess a number game” is as
follows: In general, every student/team picks an integer between 1 and 100 (inclusive)
and submits it. If the number is the 1/3
of the average of the numbers picked, then the student/team who picks the
number wins.
In the following setup, we will see different
variants of this game that we will do on Reputation Day.
Setup
Round 1.1:
Every team picks three numbers and submits all three numbers. The tally will be shown on a website, with
the average and 1/3 of the average. The
tally will not show team names.
Round 1.2:
Same as Round 2.1.
Round 1.3:
Teams are allowed to interact. If
Team T1 asks Team T2 what numbers T2 is going to guess for the next round, T2
must give five numbers. T2 does NOT have
to be truthful. However, if T2 tells T1
that it is going to guess five numbers A,
B, and C, then it must consistently use A, B, and C as the
answers when asked by other teams. Every
team picks five numbers and submits all five numbers. The tally will be shown on a website, with
the average and 1/3 of the average. The
tally will not show team names.
Round 1.4:
Same as Round 1.3.
For each round in this setup, each team’s numbers
will be ranked: the closest is #1 and the furthest is #21. For each team, the best ranking of its five
numbers will be used in the average. For
example, if a team’s five numbers result in the following ranking #3, #8, and #20. Then the ranking #3 is used for that team for
that round. The rankings will then be averaged (divided by
4) to obtain a SUBTOTAL1.
Round 2.1:
Every team picks ten numbers and submits all ten numbers. The tally will be shown on a website, with
the average and 1/3 of the average. The
tally will not show team names.
Round 2.2:
Same as Round 2.1.
Round 2.3:
Teams are allowed to interact. If
Team T1 asks Team T2 what numbers T2 is going to guess for the next round, T2
must give five numbers. T2 does NOT have
to be truthful. However, if T2 tells T1
that it is going to guess ten numbers A,
B, C, …, and J, then it must
consistently use A, B, C,
…, and J as the answers when asked by
other teams. Every team picks ten
numbers and submits all ten numbers. The
tally will be shown on a website, with the average and 1/3 of the average. The tally will not show team names.
Round 2.4:
Same as Round 2.3.
For each round in this setup, each team’s numbers
will be ranked: the closest is #1 and the furthest is #70. For each team, the best ranking of its ten
numbers will be used in the average. For
example, if a team’s ten numbers result in the following ranking #3, #8, #20,
#31, …, and #65. Then the ranking #3 is
used for that team for that round. The rankings will then be averaged (divided by
4) to obtain a SUBTOTAL2.
Round 3.1:
Teams are allowed to form alliances.
Each team is allowed to be in at most one alliance. An alliance can consist more than two
teams. Once an alliance is formed,
inform the Game Day Monitor with a signed alliance (paper copy). Every team picks ten numbers and submits all ten
numbers. The tally will be shown on a
website, with the average and 1/3 of the average. The tally will not show team names.
Round 3.2:
Same as Round 3.1.
For each round in this setup, each team’s numbers
will be ranked: the closest is #1 and the furthest is #70. For each team, the best ranking of its ten
numbers will be used in the average. For
example, if a team’s ten numbers result in the following ranking #3, #8, #20,
#31, …, and #65. Then the ranking #3 is
used for that team for that round. The
rankings will then be averaged (divided by 2) to obtain a SUBTOTAL3.
Your Game Day score will be TOTAL = SUBTOTAL1 +
SUBTOTAL2 + SUBTOTAL3.
IMPORTANT:
ALL guesses/numbers must be an integer.
Software Support
For each round, please enter your team name, the
round number, and your guesses.
Team
Name: ___________
Round#: ________________
Guess
#1: ___ Guess #2: ___ Guess #3: ___ Guess #4: ___ Guess #5: ___
Requirements
Each student group is required to turn in three
reports: pre-game strategies, mid-game strategies, and post-game lessons
learned.
Some ideas on what should be included in the
reports: your strategies for each round of auction (are you risk-neutral or
risk averse? pre-determined? adaptive to other student groups? from the
lectures?), how you divide the members of the group to different tasks, your
net utility gained for each round (e.g., if you lose a bid, and you pay a fee,
then the net utility for that round is a negative value, the fee), the amount
of money left and total net utility gained, your observation of other student
groups during the auction process (can you figure out what they are doing?),
and finally your conclusion.
Your
participation on Reputation Day will be graded based on:
50%
Game Day Report (pre-game and mid-game strategies, worksheets)
50% Guesses
The Guessing
and Reputation game will be graded based on your in-class participation on Reputation
Day, and on your group’s performance.