SIGCSE’2021 Workshop
Adopting, Integrating, and Evaluating Computational Creativity
Exercises and An Experience Report
https://sigcse2021.sigcse.org/attendees/workshops.html
Schedule Time/Date: TBA
PRESENTERS
Leen-Kiat Soh (Contact Person) Department
of Computer Science & Engineering University
of Nebraska 122E
Avery Hall Lincoln,
NE 68588-0115 USA Phone: +402-472-6738 E-mail: lksoh@cse.unl.edu Homepage: http://cse.unl.edu/~lksoh |
Markeya Peteranetz College
of Engineering University of Nebraska E-mail: peteranetz@unl.edu |
Olga Glebova Department
of Computer Science and Engineering Georgia
State University E-mail:
oglebova1@gsu.edu |
(Group members discussing the Marble Maze
exercise. Goal: keep the marble moving
through the maze as long as possible.)
ABSTRACT
In this workshop,
participants will learn about how to integrate
computational thinking and creative thinking activities that have been
shown to significantly improve student learning and performance in their
classes via rigorous research investigations.
In particular, participants will be familiarized with the suite of Computational Creativity Exercises
(CCEs) (which are non-programming-based, group-based, active learning
exercises), practice hands-on how to complete such an CCE, learn about how to
integrate and adapt them into their courses, and be exposed to the educational
research studies behind the development, design, and administration of these
CCEs. Participants will also learn how to conduct evidence-based educational
research studies. Workshop sessions will
include presentations, panel-based Q&A, an experience report, breakout group discussions, and hands-on activities.
Let’s compute, create, and
collaborate!
Workshop
registration fees and adoption and implementation stipend of
$500 will be covered by an NSF grant for the first 15 participants who submit their own one-page statement of purpose to the organizers and participate
fully in the workshop.
For more information on
the Computational Creativity Exercises and research, please see:
http://cse.unl.edu/agents/ic2think/
(Each group member designs and builds a separate
section of the Marble Maze.)
SIGNIFICANCE
& RELEVANCE
Increasingly
more SIGCSE attendees are teaching CS courses to non-majors with diverse
backgrounds and motivations, and instructors are facing challenges
that appear when teaching to both majors and non-majors at the same time. The Computational Creativity Exercises and
our approach to integrate computational thinking and creative thinking into
classrooms have been shown to improve student learning and
performance in class, helping students grasp the conceptual underpinnings and “big
picture” of the technical contents they are required to master or
learn. Furthermore, the group-based,
non-programming active learning activities also help encourage exchange
of different ideas, put group members in more equal footings, and
engage students in “thinking” about the process of coming up with a solution,
which are aligned well with the “CS for All” theme of broadening participation
in CS. Participants will also be given resources including the exercise suite,
the research survey questionnaires and knowledge tests used, and lessons
learned and logistical issues regarding the deployment of these exercises, and
referred to original research papers.
EXPECTED AUDIENCE
Late
secondary and post-secondary CS educators as well as post-secondary educators
who are incorporating computational thinking into their courses, who wish to
learn about integrating computational thinking and creative thinking, using the
CCEs to improve student learning and performance, and conducting educational
research studies on such practice. We anticipate this workshop to draw 15-25
people, perhaps more depending on when the workshop is scheduled.
(Connecting the separate sections of the Marble Maze
requires debugging the maze.)
BACKGROUND OF PRESENTERS
Leen-Kiat Soh is a Professor with the
Department of Computer Science and Engineering at the University of
Nebraska-Lincoln (UNL) whose research in Computer Science Education focuses on
CS1/2, integrating creative thinking,
computer-assisted instruction, intelligent education tools, instructional
technology, and curriculum. His SIGCSE’2017 paper (co-authored with Shell and Ingraham)
was named one of the Exemplary Papers.
Markeya Peteranetz is the Learning
Assessment Coordinator for the College of Engineering at UNL. Her research interests
include within-person variability in self-regulated learning and motivation and
instructional interventions at the post-secondary level. She has been instrumental
in the design and development of the CCEs, integrating them into courses, and
gaining insights into instruction with these CCEs.
Soh and Peteranetz have direct experience with the research
and material development as part of the NSF-funded projects that generated the
computational creativity exercises, and published findings on the impacts of
these exercises on student learning and performance at conferences such as SIGCSE, ICER, and FIE, and
journals such as Communications of the
ACM, IEEE Transactions on Education,
and Contemporary Educational Psychology. Soh has been actively involved in the
development of the exercises and standalone courses on computational
creativity. Peteranetz has been heavily
involved the research educational studies and is an expert in learner
profiles. Both presenters have worked
together to create and validate knowledge tests used in the studies.
Olga Glebova is a Lecturer at the Department of Computer Science at Georgia
State University. She teaches a variety of courses, including CS1 and Honors
Seminar on Computational Thinking, in which she adopted CCEs after attending SIGCSE’2019 version of this workshop. She
will present her experience report. As a teaching-track faculty, her interests
include developing, testing and adopting high-quality materials. Her work was
recognized by SIGCSE Special Project award and she was named University System
of Georgia Chancellor’s Learning Scholar for 2019-2021
(Group members testing their Marble Maze and
documenting results on YouTube.)
TENTATIVE AGENDA
Session |
Key Points |
Format |
Introduction: CCEs |
What is computational thinking? What is creativity thinking? What are CCEs? What are the components of
an exercise? What are the different
exercises? |
· Presentation-based · 30 minutes |
Trial-Runs:
Everyday Object Exercise |
With participants broken into groups
of four, each group is responsible for completing the Everyday Object
exercise. Compare and contrast the
appropriateness of the descriptions submitted by each group. Respond to both reflection and analyses
questions for the exercise. |
· Hands-on, Group Assignments · Sharing insights and lessons learned · 70 minutes |
Research:
Findings & Instruments |
The educational research study and design
behind the project. What instruments
that have been used (surveys, tests)?
What findings have been reported? How the project will support
educational research, data collection, and co-authoring papers? |
· Presentation-based · 20 minutes |
Integration:
Classroom |
How to integrate CCEs into a
classroom? How to grade them? How to support students? How to teach subject matter leveraging
these CCEs? How to connect lightbulbs
of CCEs to subject matter? What are
the common issues and challenges? |
· Experience report · Panel Q&A discussion · 45 minutes |
Ideation: Lightbulbs |
How to adapt exercises through
creating new lightbulbs for a class? |
· Hands-on, Group Assignments · 15 minutes |
Zoom
We will use Zoom as the delivery
platform and conduct hands-on activities accordingly, using breakout rooms,
chats, just-in-time polling, and show-of-hand. The Zoom-facilitated workshop
will be run synchronously, and will also have additional 5-minute breaks between
the different sessions.